I’m running into some visual glitches which I don’t encounter when playing from ‘Selected Viewport’ but do encounter with ’ Standalone Game’ as well as a packaged game.
I am not sure the exact commands, but you should be able to debug what the scalabiliy render settings are in each case. You can find full list of them from the help menu.
You can find out what the scalabity settings is AA for instance while in viewport, and then explicitly set that settings in something like the game instance. See if that corrects problem in build.
I am thinking that in build it has defaulted to some specific settings - perhaps anti aliasing is causing the ghosting, and difference in bloom is just on versus off.
Not an expert in these things, but seen similar problems.
Shoot, sorry Bigtimemaster, I thought I had replied to this. I did take a look at the scalability settings but couldn’t find any solutions.
It wasn’t until yesterday that I was able to fix the problem. I ended up creating a new blank project and copying over my content folder. Granted I had to go back into my project settings and update everything.
So the issue was caused by one of two things, or possibly both. Either something outside of my projects content folder corrupted, or there was some setting in the ‘project settings’ that was causing my issues. I certainly messed around with check boxes in the ‘rendering’ tab not really knowing what I was doing so this time around I only changed what I knew was necessary.