Hello, I have this little multiplier blueprint that allows my character to sprint.
This is the logic within the character:
and this is the SetComputedMaxWalkSpeed function:
I’m trying to implement stamina, I have the check for stamina already done as you can tell, and I know how I am going to do stamina depletion, but I can’t figure out how I’m going to do stamina regain.
The problem I’m facing is I’m not sure how to get the server to check if a player is not sprinting to allow stamina regain without tanking performance. I could use an Event Tick but I really want to stray away from that. The question is, how would I go about doing that without Event Tick?