My character can’t walk upstairs on the left, because of the vertex that I highlighted in red.
Is there a way to just drag that vertex, instead of change every time the “accuracy” and “max hull verts” parameters, hoping that the right box just pops out accidentally?
I’ve tried yet with a box shape, but my character is blocked on the top.
Convex hulls generated in editor aren’t good for this, you have to import the mesh with collision mesh included;
There’s docs about it somewhere in the Fbx references.
Uhm and how should it be done? I Mean, it has to be modelled in a particular way, or maybe exported/imported with some specific settings…? Sorry But i’m a beginner
Yep you make simple shapes even with primitives if you want (keep all convex:read the doc;)), the important thing is their name as mentionned above, case is sensitive. When you export, you select all the geometry (mesh+collision), the engine will understand