If anyone in the future is looking for a solution to this (at least a personal solution for what I had to do) this is what I did. I set up a foot ik system that allows you to place your foot on a platform procedurally so it actually looks realistic when moving. Through a tutorial by Ryan Laley I learned how to do this. Super simple Ill leave a link in here. After you’ve set that up, on your stairs create a collision box that is invisible in game and blocks everything except for visibility and camera (make sure it ignores those two channels). As for the main mesh of the stairs it needs to ignore everything in collision except for visibility and camera (these two need to be blocked). That’s basically the jist of what I had to do! Here’s the link for the IK system. Hope this helped someone!!!
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