I know this has to be a common issue, but Ive been struggling since yesterday and I dont have a clue on how to fix it.
I work from 3dsmax and I didnt have this problem before.
This image is with the ceiling.
This is without the ceiling.
Ok, here is what I do :
- Create a UV Lightmap on channel 2 (Its big enough, never got problems with those but who knows)
- In UE while selecting walls/ceiling I give them Overriden Lightmap Res a value between 1024-2048 (enough for straight planes I think)
- Build Lighting with Production quality.
I noticed if I remove the ceiling, most of the spots dissappear, but thats not a solution. My ceiling its a very simple plane without normal maps or similar.
So, I’m out of ideas. If you need any aditional screenshots, just ask me.
I’ll appreciate any kind of help or tips, thanks in advance