I have a problem since 2 days : when I build, cook, package game through game launcher, if the [game]\Saved\StagedBuilds isn’t empty, the dedicated server version isn’t updated, and it cause GUID mismatch when trying to play … I build WindowsNoEditor and WindowsServer, in the same time from the Unreal Frontend.
My settings didn’t change, and it worked before that, with the same engine version.
The only thing I changed is the main PlayerController. It was a Blueprint, I changed it for a blueprint derivated from a Cpp one, and there was an error message. I had to replace all references manually. I don’t know how it can interfere with the staging phase …