Stage Failed. Missing receipt 'ProjectName.target'. Check that this target has been built

Hi! I build my project with this command line:

"F:\Program Files\Epic Games\UE_Git4.18\Engine\Build\BatchFiles\RunUAT" BuildCookRun -project="E:\ProjectName.uproject" -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development  -cook -iterate -iterateshash -ignorecookerrors -maps=WorldmapStreamPersistent -stage -pak -archive -compressed -archivedirectory="E:\Out" 

It actually did build and staged before just fine. But at some point, I started to get this error:

… LogInit: Display: Success - 0
error(s), 0 warning(s) LogInit:
Display:

Execution of commandlet took:
123.30 seconds Took 193.2495111s to run UE4Editor-Cmd.exe, ExitCode=0
********** COOK COMMAND COMPLETED **********
********** STAGE COMMAND STARTED ********** ERROR: Stage Failed. Missing receipt
‘ProjectName.target’. Check that
this target has been built.
(see F:\Program Files\Epic Games\UE_Git4.18\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
for full exception trace)
AutomationTool exiting with
ExitCode=103 (Error_MissingExecutable)
BUILD FAILED

I rebuilded project completely from IDE, it opens with editor just fine. What might be the case? I googled the problem, there was 1 mention of it, and solution was to migrate the project. Byt my projects is huge (~1 TB), will take many days to migrate. Any ideas what can I try here? Basically, it cooks just fine, and then I get this error on staging phase