I’ve stacked two SM_SkySpheres of differing scales and given each a unique, transparent material.
No matter its scale, offset position, their positions will seem to flip on a certain amount of distance from camera.
I’m not sure how to resolve this. I don’t think it’s z-fighting, given the scale can be reduced quite low and it still occurs, and have played with the near clip plane in project settings.
This does not occur with 1 transparent material sphere inside an opaque material.
Is there a material solution to this, like using SceneTexture:CustomDepth? The material in question is simple.
1 Like