I have a question I’ve been pondering. Is it possible to stack input mapping contexts?
Such as:
Say I have a group of inputs that are common to everything and then I have inputs that are specific to just some pawns.
Maybe, I have a head look feature for a camera or actor view that works no matter which pawn I have possessed. However, if say I am a car, I’d have the common inputs but also some specific ones for car. If I swap to an airplane, I’d have the common ones but then the ones specific to an airplane.