Hi,
I am currently working on a project that uses Havok for physics.
I would be interested in switching to UE to open myself to more opportunities.
However, my few attempts with the Chaos Solver are not particularly convincing (close, but not enough).
My problem is :
The stacking of cylindrical models continues to jump around indefinitely. It doesn’t matter what combination of parameters you try (and I’ve tried many).
Physics on Objects :
Project Physics Settings :
As you can see, I even try ridiculous Iterations values or cheat with Mass & Inertia Tensor Scale but without success.
This does not seem to happen with simpler models like spheres or boxes.
Is my object not thick enough or is it an energy conservation problem?
My simulation must be able to handle 2000 cylinders, thick enough to provide good depenetration, but slices at least 3~4 times smaller than the radius.
As the size has an impact on many physical engines it is the environment, mostly composed of static elements, that will be adapted.
The most important feature is STACKING. The resting phase must be stable and one must be able to stack dozens of Rigid Bodies without shaking.
The performance must be the best possible for real time. To give you an idea I’m under 2 ms per frame on most situations with Havok (which is incredible).
Would someone be able to confirm that these needs can be met with UE5 Chaos Physics?
Any feedback, video material or documentation about Chaos Physics is also welcome.
Thanks