Hey guys, I’m looking for a little inspiration for an implementation of stacked commands.
Basically, I would like a player to give an AI a list of commands which will be carried out one after the other.
MovetoLocation : location ChangeStance : Prone ChangeWeapon : Primary MovetoLocation : location
I’m currently experimenting with using a ‘command’ struct. The struct carries the command type and any parameters. The AI then has an array of commands. I imagine I would then have a behaviour tree run through those commands one after the other.
Any ideas of a better way to go about this?
Looking for C++ and/or Blueprint solutions.