Hey, if I add entries to any of the remap sections on the PrimalGameData blueprint, will the mod still be clean and stackable? I mean of course it wouldn’t stack with a mod that modifies the blueprints that I remapped, but would it be stackable with pretty much everything else?
The remap sections work with other mods, with the mod being loaded first taking priority. If Mod 1 remaps Stone walls to a modded stone wall, Mod 2 will be able to remap flint to a modded flint, no issue. But if Mod 1 remaps flint, then Mod 2’s flint will be disregarded.