You never told the PrimalGameData file to use your items instead of the default ones, any changes you make to default files will be ignored. You need to remap your items ontop of the old ones to do that.
So go through all the resources in the game, and copy them to your mod, then go through them all and rename or add something to the end so you know it’s yours.
Then go through all the items in the game you copied and add a hackey new value to quantity 10,000 seems to be a favourite value for stack hackers.
Then go through the PrimalGameData file and remap every single item in the game you just copied.
Okay did that, still not working… I’m only doing Wood as a “learn how to” on this.
Going to start over and re-watch the setting up again, maybe I missed something there. Granted there was only 4-5 of the drop downs to change and I did all of those.
I was trying to do both. I got it working in the editor, but not release. I’ll work on it shortly doing the weekend house work for a bit then going to see some family. Will start fresh tonight. I think I just about have it.
Then I’m gonna watch a few more videos… One of my goals it to make some taller walls (kind like double high behemoth walls for water areas) So I can put water dinos in actually deep water.
Maybe design a Obsidian/Metal wall. 2 metal, 2 obsidian, charcoal, makes one obsidian ingot, then metal walls with the obsidian ingot instead. Just thoughts in my mind an a good amount of spare time to actually work on it.
Your using the correct cook option. Are you selecting the mod before you start the game? …and since you have replaced the wood with your own custom wood now you’ll need to replace the resource requirements for everything that uses wood to build it, right?
But even if I do this for existing core items, would it work for another mod that has wood as resource requirements? I wouldnt be able to change it. Im kinda hijacking the thread but this is where Im stucked. Stacking works fine on single player, but cant craft items coz it doesnt recognize the stacked resource in my inventory.
I may be way off base here and Iv never tested it out myself but would creating a “child” from the original base resource help at all when it comes to using it as a resource requirement for crafting items (as long as the tags don’t require exact resource item component)?