Okay, have found NO solution to the ‘no-harvest’ weapon, so I decided to reverse the scenario and make the stacks of wood, stone, fiber, thatch, flint and metal about 10-fold in stack size BUT cut the weight by just as much.
Problem: the mod isn’t ‘taking’…
Mod name: Harverster
Main directory looks like this.
The Primal’s have all been renamed things like “PrimalItemResource_Flint_Harvester” and linked in the PrimalGameData_BP_Harvester in the Master Item List
However, it does not seem to ‘take’, and the stacks and weights are of default values even though I have set them to something else.