Stack For UAT Error at packaging, what does it mean?

I cant really understand. I tried a lot of things but it is still same. If you saw that before, can you help me how can i fix it?

UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: OutputPin->LinkedTo.Num() > 0 [File:D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 323]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8584ca09b UnrealEditor-KismetCompiler.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8584cdf8d UnrealEditor-KismetCompiler.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84140f9f8 UnrealEditor-Kismet.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff84140e303 UnrealEditor-Kismet.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff853d57660 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff853f709a7 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff853f6f4f4 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff853f70e5b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff853fb3cad UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff854179147 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff854177b7a UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8541780d0 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8331a09a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8331a0c2f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8331b9baa UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8331df487 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff832feb1bd UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff83300cb5c UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff655bd948e UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff655bd0bbd UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff655bd0e8a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff655bd3c4d UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff655be5564 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff655be788a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8a6e654e0 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8a73a485b ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: OutputPin->LinkedTo.Num() > 0 [File:D:\build\++UE5\Sync\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 323]
PackagingResults: Error: [Callstack] 0x00007ff8584ca09b UnrealEditor-KismetCompiler.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8584cdf8d UnrealEditor-KismetCompiler.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff84140f9f8 UnrealEditor-Kismet.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff84140e303 UnrealEditor-Kismet.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff853d57660 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff853f709a7 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff853f6f4f4 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff853f70e5b UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff853fb3cad UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff854179147 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff854177b7a UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8541780d0 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8331a09a3 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8331a0c2f UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8331b9baa UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8331df487 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff832feb1bd UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff83300cb5c UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff655bd948e UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff655bd0bbd UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff655bd0e8a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff655bd3c4d UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff655be5564 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff655be788a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8a6e654e0 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff8a73a485b ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT

and something(i guess its cmd) crashes while packaging but nothing closes. Its weird. When i click send and restart, it contiunes to packaging.

I deleted everything in my project. EVERYTHING! No meshes, no materials, no blueprints, no structures. There is only GoodSkyShowcaseMap and i cant delete it. When i try to delete it, it crashes with same error in photo above. Now there is nothing in my project except that map but it still CRASHES. Is my project cursed ? I tried packaging in ThirdPersonTemplate and there is still a little Handled Ensure error but it doesnt stop the packaging. It was packaged and i could play. I spended my weeks on that project and i dont have time to make all of them again to any project. I dont know what to do. Unreal Engine is really exhausting. Import something, crashes. Delete something, crashes. Try to play, crashes. Dont do anything, it crashes always.

Im updating: The problem is GoodSkyShowcaseMap. Yes, i didnt open it once, never referenced it in anywhere. But it was the problem. I cant delete it in editor. I cant even right click it. So i deleted it in documentations > unreal projects and it looks fine. The problem is always in the most unexpected place.

In case that this is useful for other people.

Download debug symbol from Epic Launcher. Please see following comment.

Now go to Project Launcher.
We gonna make UE cooker output debug log.
image

Add your custom profile here.

Add following cooker option.


-ini:Engine:[SystemSettings]:cook.displaymode=2 -verbosecookerwarnings

This command -ini:Engine:[SystemSettings]:cook.displaymode=2 is the same as put following section in DefaultEngine.ini

[SystemSettings]
cook.displaymode=2

Hope this will help other or pinpoint to specific problem.

FYI, I take screenshot from UE4. So, If you use UE5, UI maybe different.

1 Like

Thanks so much, it looks cool. I will try that at next problem. Im sure i will have a next problem :slight_smile: