stabilizing fps camera


i am looking for a camera that stabilize it self while its attached to the head bone of my fps mesh.

Not sure what you mean by stabilize but you can attach a spring arm to your head bone and then a camera to the spring arm. Then you can adjust some settings in the spring arm like enabling camera lag and/or inheriting or not inheriting roll, yaw, or pitch. This will smooth out you camera movement and ignore rotations if that’s what you’re going for.

Try checking use pawn control rotation under the camera options of the camera in your blueprint.