@Jacky thanks for the reply, turning it off solves everything but even if its on low it really affects performance.
@StephaBon wow what an amazing response!!! Thanks so much I will try your settings and get back to you. I have been at work all day and did not get chance to reply sooner but really appreciate the comprehensive answer. I will let you know how it turns out i’m off to try cheers
edit: HOLY ****! What a massive difference!!! That is amazing mate thanks so much! I cannot get the **** thing to judder now no matter how hard I shake my head in the bloom lol
I have noticed though the particals floating in the air are far less and hard to see, but that is a hellava nice trade-off for a judder free experience. The bloom is less too but im guessing these are necessary tradeoffs?
By the way it ‘hated’ r.EyeAdaptationQuality 0 I think, it made all my candles really faint (I think its because I wanted to kill the eye adaption thing so set in a PostProcessVolume and set the exposure min and max to 0.03) and the scene practically went black, I had to put it back in as 1, I think it was that command anyway. Its really hard putting them all in.
Is there a way to easily blueprint them for a demo so people wont have to mess with them? Ideally I would like to have a menu system where they can select a few different options eg none VR low/medium/high and VR low/medium/high. Is there any where where I could obtain these?
Don’t even think about offering any more help on that though unless you include a PayPal email :O)
edit again: If you mean setting this kind of node blueprint, cool ill watch this video some more and I think I can make it from this tutorial cheers ----> Unreal Engine 4 Tutorial: Menu (english) - YouTube