I’m trying to use SSR in a VR project, but I must be doing something wrong.
To simplify I started a fresh default VR template, but also there I don’t manage to see any effect:
- a postprocess volume with Screen Space Reflections Intensity 100, Quality 50, Max Roughness 0.6
- a sphere refcap capturing the entire scene
- a simple mirror material (default mat, roughness 0, metallic 1)
- a cube on top of the mirror
So what am I doing wrong here? I’ve been looking for 2 hours but I don’t find the problem… I also tried creating a regular (non-VR) project, and there SSR is working fine.
Thanks for any help!