Hi
We are developing for PS4 and would like to get cheaper SSAO. The GDC representation Building Paragon in Unreal Engine 4 talks about doing SSAO asynchronously, but this technique doesn’t seem to be in the engine yet. So my actual questions:
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Am I right about async computed SSAO not being in the engine yet, and not just missing a console parameter or something obvious?
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Do you have plans to bring async computed SSAO to engine soon?