SSAO with Asynchronous Compute

Hi

We are developing for PS4 and would like to get cheaper SSAO. The GDC representation Building Paragon in Unreal Engine 4 talks about doing SSAO asynchronously, but this technique doesn’t seem to be in the engine yet. So my actual questions:

  1. Am I right about async computed SSAO not being in the engine yet, and not just missing a console parameter or something obvious?

  2. Do you have plans to bring async computed SSAO to engine soon?

Its available in 4.12, r.AmbientOcclusion.Compute.