SRanipal, Unreal Engine 5 and HTC VIVE Pro Eye

I built a new application with the C-based SDK, using shared memory to transfer data to Unreal, and now successfully retrieve both pupil diameter and all SRanipal-compatible data.

我使用了C语言版本的SDK开发了新的程序,并且使用共享内存方案共享数据给Unreal。现在成功拿到了瞳孔直径以及所有的SRanipal支持的数据。

It runs alongside VIVE OpenXR without interfering with facial tracking. The only downside is the extended initialization period.
它能够和VIVE OpenXR同时工作。面部捕捉也没有收到影响。唯一的缺陷是初始化时间较长