Squeaky Door

So i have a Door that is moving in the wind- im doing this using a rotation timeline that also ques the door to stop moving when i get close/ far enough. I also have another event triggered to open the door when i press E.
my question is how can i have that variable be the start point of the door opening, because as of right now if the door stops moving in a certain way and then i trigger the opening animation, the door will just jolt to that Closed door position instead of the rotation value it closed on.

1 Like

It sounds like you need to use ‘play’ and ‘reverse’ on the TL, rather than ‘play from start’ etc.

2 Likes

this is so interesting! im not a developer - I just create companys, Is there any tips you have for creating a character and using shave and a haircut ?