So i have a Door that is moving in the wind- im doing this using a rotation timeline that also ques the door to stop moving when i get close/ far enough. I also have another event triggered to open the door when i press E.
my question is how can i have that variable be the start point of the door opening, because as of right now if the door stops moving in a certain way and then i trigger the opening animation, the door will just jolt to that Closed door position instead of the rotation value it closed on.
It sounds like you need to use ‘play’ and ‘reverse’ on the TL, rather than ‘play from start’ etc.
this is so interesting! im not a developer - I just create companys, Is there any tips you have for creating a character and using shave and a haircut ?