squashed charater

I made a 2 characters in Zbrush, had it rigged in accurig, and when I try to replace manny the characters head gets pulled in to its body

I just started today and am lost

Hello @akifennec, let me try to help you with that!

Are you trying to retarget Manny’s ABP in real time? If yes, you can check this tutorial here: How to Retarget Animations In Realtime In Unreal Engine 5 | Community tutorial

If you jump to minute 13, approximately, you’ll find the correct set up for using another character’s ABP as a retarget source. You will need to create an ABP for your character and use the “Retarget Pose from Mesh” node, then add another Skeletal Mesh component in the character BP as a child of Manny’s. Then, you just need to set the mesh and the new ABP you created and it should work.

Please let me know if that’s what you need!