Hello again, I was wondering if anyone could help me out with an issue I`m having with implementing a timeline.
You see, I have been trying to make the health pickup in the game I have been working on animate by rocking back-and-forth a bit with the health pickup stretching & squashing in the process to add a bit of character, as opposed to the coin pickups which simply rotate in place. Since I was already using squash & stretch in the player character`s landing animation as well as the damage animation for jumping on enemies, I decided it would be faster just to copy the timeline from one of those and modify it for the health pickup.
Unfortunately though, things have not gone as I would have liked, as for some reason when I begin play, the health pickup is missing. I have no idea as to why this happening and I was hoping that someone would help me out figure out what I`m doing wrong and fix this issue.
As always, any help whatsoever would be greatly appreciated!