Well, I would knock that down gradually by dividing by 2 until it’s in the green.
however that shows that the artifacts are not caused by the lightmap.
Could it be backlighting? Is the mesh and material double sided?
Well, I would knock that down gradually by dividing by 2 until it’s in the green.
however that shows that the artifacts are not caused by the lightmap.
Could it be backlighting? Is the mesh and material double sided?