Hi,
I imported some tree 3d models which won’t import correctly, so I have to manually adjust the leaf material.
This is how I have it right now:
I thought changing blend mode to masked and connecting the black and white texture sample with opacity mask would create the correct material and it looks correct:

But in the game the texture is missing:
Am I missing anything?
Thank you in advance.
Normal != Opacity, use masked material
I am using masked material, I just showed the normal one because that’s how it was in the beginning.
That’s how it looks now:
But the texture in the game is missing like I showed in the screenshot.
Edit: Must have been a bug. I enabled nanite on the mesh just now and then deactivated it and suddenly the textures are there.
Nanite doesn’t work with transparency.
Read the documentation for 5.0 EA
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Thanks, but as I wrote above, it didnt work without Nanite activated. After I then activated and deactivated it, it worked.