That ma-deuce looks pretty awesome, make sure the player loads it without lifting the feed tray and do your headspace and timing haha. Also, missing the single to auto push below the butterfly Although im not a fan of 'realisticā war games being a former combat infantrymen myself, it looks really good.
do u think its possible to pull something off like this with only blueprint
Very nice project
And congratz on the very successful Kickstarter campaign!
AFAIK yes, it would be possible, but may run slower.
6 hours to go on Kickstarter and you guys KILLED it! so awesome. Congrats, and I canāt wait to play.
Unreal Engine 4.10 (Squad) major memory leak?
As soon as I started playing Squad I noticed the lag (despite having turned everything down to medium/high 1024px shadows) ~6gb ram and ~12gb pagefile was in constant use, but as soon as i disabled my pagefile all together, rebooted my computer, it went down to ~3gb ram and ~6gb pagefile (at least according to the task manager and afterburner) would love some additional input from you developers and if you guys could investigate further whether thereās a connection between this phenomena and if you can somehow plug the hole since Iām now able to run (almost maxed out) with the only exception for no fxaa/msaa and 2048px shadows at 1080p with ~60fps (depending on the amount of explosions/smoke) when playing Squad?