Squad Unreal engine crash

Hello!

I was playing squad and my game crashed, its not the first time it has crashed or my games in general crash. I have had this issue for a few years but fixed it my lowering my core clock and memory clock in MSI Afterburner. But now it has crashed again which is odd. Never found a solution for the problem so I gave up.

If anyone has any clue what I should do I would appriciate the help.

A few things I have tried,

  • Update and redownload GPU drivers
  • Reset PC completly
  • buy a new powersupply which is strong
  • buy a new cpu and motherboard
  • sent computer in for testing and they have not found anything wrong with the GPU or computer in general.

Here is the error:

  1. Fatal error: [File:C:/buildWork/d9b2387fd600ba3c/UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 693] hr failed at C:/buildWork/d9b2387fd600ba3c/UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/D3D12Resources.cpp:477 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

If anyone has any further questions, let me know :slight_smile:

Hey there @PhilipTwinkelto! Welcome to the community! This community is primarily for supporting Unreal Engine developers in solving these issues so it’s not the primary place for in game support, but I think you’re in luck that this is likely environmental.

Things that interact with the GPU, it’s memory, or clock timing can often cause this issue, so if possible can you disable Afterburner and things like it in the meantime while testing.

This thread is more geared towards Nvidia GPUs but also has lots of fixes that apply to all GPU issue situations:

Since it’s mentioning hanging, it might just necessary to change the TDR delay: