Steps to Reproduce
Choose any class containing properties that use the component picker. I chose the ChaosCacheManager which has an array of FObservedComponent with
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “Caching”, meta = (UseComponentPicker, AllowAnyActor))
Create an empty level
Drag a ChaosCacheManager into the level
Click ‘+’ on its ObservedComponents to add an empty entry
Expand the entry
Click on the component picker shown for ‘Soft Component Ref’
It should open as expected
In Notepad (or similar) type the following:
class// path
Copy that text to the clipboard
Return to the editor and click on the component picker again. This time it should crash with a Fatal error because of the “//” in what it thinks is a class name.