Hi everyone!
I’m making a Top-down 2D game in Unreal.
Currently, I’m importing textures in .png format (exported by an artist using Photoshop), and, once imported, I convert them to Sprites to place in our level.
I assign these sprites a Translucent Material to manage sprite overlaps.
However, I noticed that sometimes (especially when I import textures that are 2 parts of a single object) these textures show a faint white outline that’s not visible in Photoshop.
May this issue be related to Unreal (either import or rendering)? And, if yes, know a way to prevent this from happening?
Thank you so much in advance
Below are some reference of the issue:
- view of the sprites in UE editor, when put close together to form the object
- view of the sprites in UE editor, separated
- view in Photohop