Sprite that uses translucent material has is Y fightning with other objects on the map

Hi, I have created 2D game and, as you can see in this image, there is a Y figning happening here.

In here we have Waterfall which has Y coordinate of 10.0f. Behind it is the platform which has coordinate of Y of 0.0f. Watefall consists of couple of sprites that are moving on the Z axis. But, Randomly it would pop up behind the platform (mostly it’s in front, I just captured this frame to show you how the issue looks like). And I just can’t seem to resolve this issue.

Now, what I think caused this issue is the material used in the sprite. Default set material is TranslucentUnlitSpriteMaterial because that object is transparent. If I change this to MaskedUnlitSpriteMaterial, all works fine, but transparency is gone then. You can see that in the second image. But I need this Translucent material. Can anyone help me with this? Is there way to resolve this while keeping the sprite transparent?

Thanks

Bump up, anyone? :slight_smile: