Sprite not rendering properly (White border and lost of details)

I have some white pixel around my character plus some lost of details while playing.


image

I tried playing with compression setting, mip gen, texture group etc.
But when I fix one problem another one occurs, I cannot seem to find the right setting for my character to be pretty in game.

I’m using PaperZD to animate my character, and I managed to fix the blur by switching anti-aliasing to FXAA with no motion blur.

Hope someone will be able to guide me on this one.

Thanks :smiley:

I’ve had this happen for UI and found that changing the Filter to “Nearest” instead of "Default (from Texture Group) fixes the white border issue for me.