Sprite looks different in game than in the texture preview. Image, video and project included:

Found the solution:

Disable console commands:

r.TonemapperFilm 0
r.TonemapperGamma 0

And maybe also:
r.TonemapperQuality 0

Then multiply material by 0.5
Or just remove the exposure in the project settings.

If you still see pixel distortion try to reimport the texture with a proportion by 2.
Also, but not needed: No motion blur, Anti-Aliasing none.

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