Sprite looks different in game than in the texture preview. Image, video and project included:

I tried everything. Cant make the texture in game look like the texture i actually have.
The texture originally has these bright white pixels that make it look much better. But in game it just looks all much more bland, and it seems to miss pixels…
I started a new project and did it from scratch, made a video about it here:

In the video you cant really tell much the difference because it seems the screen recording is not detecting much detail.
But you can see the difference in this screenshot:

Pls tell me if im doing something. Or if this is just how unreal does things, and maybe i will just go with it (nothing is perfect).
But before i need to confirm if this is how its supposed to be, or if there is something im missing here.
Because if the sprite can look more like the actual texture then i must do this now before finishing it.

Project file:
MyProject3.rar (1.2 MB)

Is there any reason you’re not using Paper Sprite or Paper Flipbook?

Also, I recommend this video:

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Thanks for the reply.
I did a sprite too.
I’m using instanced static meshes because i prefer them.
Though the sprite has the same exact issue:


I watched that tutorial before, and skimmed it again to see if i was missing something…
Any other ideas? This is being painful, im stuck on this for almost 2 days now, with no solution in sight…
And i cant proceed, if unreal cant make the pixels accurate in 2d.

@SolidSk

When using Paper Sprite you should change Source Sprite to your Sprite not Material:

Sprite

But if you really want to use materials you can use DefaultSpriteMaterial as reference, it uses:

  1. Blend Mode : Masked
  2. Shading Model : Unlit
  3. Two Sided : checked
  4. Instead of Texture Sample use Paper2D Sprite.

By the way, the video explaining the problem was really good.

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Tried just that.
Both as a sprite and as a material.
The results are still the same.
Bright pixels and other details are not visible in game / pixels change tone.
I reupload the project with the changes you suggested, please let me know if you can make it work and how did you make it work.
All i need is for the sprite to look like the one in the texture preview.
Please help.

imagem

MyProject3.rar (2.6 MB)

Found the solution:

Disable console commands:

r.TonemapperFilm 0
r.TonemapperGamma 0

And maybe also:
r.TonemapperQuality 0

Then multiply material by 0.5
Or just remove the exposure in the project settings.

If you still see pixel distortion try to reimport the texture with a proportion by 2.
Also, but not needed: No motion blur, Anti-Aliasing none.

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