Sprite in low resolution?

And there’s also another setting that can be checked. Change the filtering from linear to nearest. Next, you have to figure out the “sweetspot” for your pixel “density” on screen.

  • Pixel Per Unit on Sprite Sheet. This is going to be a bit tricky and will depend really on the sprite size itself.
  • Adjusts the scaling factor between pixels in the texture and Unreal Units (centimeters). For example, a value of 1.28 will size a 128 pixel wide sprite to be 1 meter. This value can be adjusted per sprite, but you can also set a global default value for newly created sprites in the project settings (Paper2D plugin page). Adjusting your scale to be in a realistic range helps greatly with the stability of physics simulations, among other things.

That will help get your baby pixel perfect. As you can see, it’s more than just importing some art and converting it.