Could someone lay out the formats/requirements for importing textures for a 2D game that is from Photoshop? I have watched videos of people importing character movements and not all are always the same specs. Should the format be .png? Should the height and width be 512 x 512? And any other details that should be changed to before I import it into the UE.
Format:
Dimension:
Bit Depth:
File size:
[…]
The image below is from a tutorial I am following along. But this is an example of what I will be creating in Photoshop. Things like environment, characters, and any other assets.