I have a 2D sprite character that can move along the X and Y axis of the world inside a 3d environment with a fixed 3rd person camera. I want the 2d Sprite character to always be facing the camera so that it doesn’t appear that the sprite is being viewed from an angle and shortening the image? Does anyone know if theres a setting for this or how to go about it?
Wow, so simple, thank you
Bad thing is you need a precise UV mapping because you cannot use the something like “Extract Sprite”