So i have a Pawn blueprint that i have dragged into my level, it has no other Blueprint code just the Components, none of the Rendering defaults have been changed, and yet when i possess it, the only Component attached to the Root scene component(the Sprite Component), goes invisible. A good thing to note is that the Sprite is using the Default MaskedUnlitSprite material, i’ve tried it with the OpaqueUnlitSprite material as well with the same results.
(Has a multitude of pictures posted)
AnswerHub post: Switching from 4.6.1 to 4.7.2 Pawn Blueprint(Sprite) goes invisible once possesed - Programming & Scripting - Unreal Engine Forums
Any help is greatly appreciated! <3