In the collision editor for sprites there’s a function called Negative winding you can check for a box to be negative.
For some reason, the negative winding as well as any other setting for collision shapes are deactivated. How can i activate them?
In the collision editor for sprites there’s a function called Negative winding you can check for a box to be negative.
For some reason, the negative winding as well as any other setting for collision shapes are deactivated. How can i activate them?