Sprite and Character Movement Messes

So. I am currently using a PaperZD character for my a project, but for some reason, when i opened the editor up, my character wouldn’t move, at all. I checked all the nodes and added a print string, and it said it was moving. Then after trying again, it just crashed. Then again, It just keeps crashing upon pressing play. This was the error message i got:

LoginId:63afe0fe435461032b45e4b7934c6fb9
EpicAccountId:892e7b88f9ff4f0bbc00ca6ea74af48e

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000002d0

UnrealEditor_Engine!UCharacterMovementComponent::ApplyRepulsionForce() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\CharacterMovementComponent.cpp:11080]
UnrealEditor_Engine!UCharacterMovementComponent::TickComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\CharacterMovementComponent.cpp:1602]
UnrealEditor_Engine!FActorComponentTickFunction::ExecuteTickHelper<FActorComponentTickFunction::ExecuteTick'::2’::<lambda_1> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Classes\GameFramework\Actor.h:4490]
UnrealEditor_Engine!FActorComponentTickFunction::ExecuteTick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1088]
UnrealEditor_Engine!FTickFunctionTask::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:278]
UnrealEditor_Engine!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125]
UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:556]
UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1583]
UnrealEditor_Engine!UWorld::RunTickGroup() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:771]
UnrealEditor_Engine!UWorld::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1515]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1924]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Also, i noticed something odd, that probably has something to do with it. When i look at the details of the sprite, character movement component, and animation component, nothing shows up in the details panel. Also, the class defaults is all messed up in the details panel as well.
Image for clarification:

This is what mine looks like, if you compare it to another one it is all weird
I’d rather not delete my character because of the long amount of time that would take, but i could if this is un-fixable.