Hi , so i am trying to tie in a stamina bar with a sprint cost gameplay effect with a GAS setup , but in blueprints. So i have this group of nodes tied into a GA_Sprint gameplay ability and it does work : where character sprints , stamina bar goes down , when it runs out , player slows and does not sprint , and it does work . Only issue at this point is , when just pressing " Left Shift " , the stamina bar goes down , even if player is not sprinting . So i tried different ways with Booleans and stuff to do a check so the stamina bar don’t go down if player is not running , but i haven’t had much luck. It seems it shouldn’t be that difficult to do , but it eludes me. Any ideas on best way to accomplsh it? thanks for any help