Anyone figured out a way to modify the Max Speed of the Common Legacy Settings so the character will sprint?
If I have a collectible item that overlaps the character that changes the speed there is no position correction/glitching/snapping. The client overlap occurs, then the delayed server overlap occurs both changing the speed and it works fine.
If I change the speed of the client and server from the character blueprint after pressing a sprint button input there is position correction(i.e. glitched sprinting).