Springy Vine platform

Advice on creating a platform like the one here (@45sec):

http://www.cgstudentawards.com/game-of-the-year/ascent

Also, when the player is on the platform and walks towards the end of the vine (away from it’s base) it bends further down.

Can this be done with physics? or is it animated?

Any thoughts / help greatly appreciated :slight_smile:

I found the following somewhat related thread:

https://forums.unrealengine.com/showthread.php?90355-Achieving-fishing-pole-physics-in-Unreal-Engine-as-in-Unity3d&highlight=spring

Anyone more experienced than myself know whether this was the method used?