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SpringArm doesn't work properly when looking up

So I wanted to introduce lag to how fast the weapon centers and so I added a SpringArm component, made it a child of a camera and a parent of the character mesh and it works like a charm as long as I’m not moving too far on the Y axis but when I look up, the arms go far away from the camera, example here:

Here it is when looking straight ahead:
PO0LBx5.jpg

And here it is looking up:

Why is that so and how can I make it work like it should, so that arms stay where they should be?

No ideas? :frowning:

Solved, disabling camera collision test on SpringArm component did the trick :slight_smile:

cool! send video!