SpringArm Component Collision channel

Hi.
I am trying to find a way to make the camera that is using a springarm component ignore all static meshes.
I want it to only collide with terrain.

However it appears that its either on or off. There is no control as to what it collides with.
I set static meshes collisions to custom and to ignore cameras. But that doesn’t work either.
Any advise how how i can achieve this?

Please?

Nevermind.
Forgot i had a hidden static mesh that was causing the blocking of the camera.