Hi all!
This is the game we made for the April/2016 UE4Jam. The theme was “Spring into the future”.
You start inside a lush valley in **spring **season. Follow the the river that **springs **nearby towards the mysterious and futuristic “The City”, **springing **through spring-based jump pads.
You can also move objects ahead or backward in time to put them in or out your way, as needed. But overdo it and they will crumble!
The game turned out to be too difficult after the first waterfall. We had a lot of work with level design (placing and testing all those jump pads took a lot of time), we should have made a smaller map so we could playtest it better. Lesson learned! So if you manage to finish it, consider yourself l33t.
The game plays in first person view. Our opinion is that an immersive first person view would make this game interesting in VR.
All assets that aren’t from Epic samples were made by us, except for the music (which is by Ars Sonor at freemusicarchive.org) and a couple sound effects (from freesound.org).
Controls are presented via in-game tutorial, but if you skip them, here they are:
- WASD moves.
- Space bar jumps.
- Holding space bar uses jetpack. Its fuel is very limited, but some pickups restore it. These pickups do not respawn.
- Left-click or right-click on a moving platform moves it ahead or backward in time. It loses “health” the longer you do this and eventually crumbles (forever).
Special thanks to Rama for a little help with destructibles!
Tools used:
- 3ds max
- Krita
- Substance Designer
- Substance Painter
- World Machine
Team members:
Jefferson Pinheiro (Ixiguis)
Jackson Pinheiro (VelhoeBomJoe)
Richard Schwambach (gasdo)