Spring Joint Controller in Animation Blueprint does not take rotation


I would like to use the Spring Joint Controller in the animation blueprint for one of my skeletal meshes, but so far only translation actually moves the parts. Checking the X, Y, and Z for rotation does not seem to function in any way.

Intended, or is it a bug?


The springJoint is outdated i would say, not sure what the issue is, but have you tried using animDynamics node?

Thank you, I will try that!