Spring Jam...Can't package error

Anyone knows what this means? Can’t package for windows. i don’t have Houdini HDA’s active and it says there’s no UBT files.

UATHelper: Packaging (Windows (64-bit)): ERROR: d:\UE_4.18\Engine\Plugins\Runtime\unreal\4.18\HoudiniEngine\Source\HoudiniEngineEditor\HoudiniEngineEditor.Build.cs(44,14) : error CS0101: The namespace ‘<global namespace>’ already contains a definition for ‘HoudiniEngineEditor’
UATHelper: Packaging (Windows (64-bit)): ERROR: d:\UE_4.18\Engine\Plugins\Runtime\unreal\4.18\HoudiniEngine\Source\HoudiniEngineRuntime\HoudiniEngineRuntime.Build.cs(45,14) : error CS0101: The namespace ‘<global namespace>’ already contains a definition for ‘HoudiniEngineRuntime’
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to compile source files.
UATHelper: Packaging (Windows (64-bit)): Took 4.6869825s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): D:\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe SpringJam Win64 Shipping -Project=D:\Unreal418\SpringJam\SpringJam.uproject D:\Unreal418\SpringJam\SpringJam.uproject -NoUBTMakefiles -remoteini=“D:\Unreal418\SpringJam” -skipdeploy -noxge -generatemanifest -NoHotReload. See logf
ile for details: ‘UnrealBuildTool-2018.05.14-22.58.55.txt’
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Psynema\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.009160 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)