Spring creation

Good afternoon, please tell me how to make a spring

332351-gif.gif

Something like this

  • create an actor with a static mesh representing the pad and a Box Collision
  • onBoxCollision Begin Overlap → Cast to Character → Launch character in the desired direction

You can Set Velocity if you’re using a Pawn instead of Character.

In case the above is unclear:

Image from Gyazo

Thank you so much

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