Here is the node settings, anything wrong?
Also i would like to avoid using anim dynamics as much as possible because it has its own set off issues that cause it to not work at all.
I think I’ve seen this answered in other places. Only the last bone rotates; the rest don’t becasue they are attached to other bones. It’s not the answer I was looking for trying to solve a similiar problem, but it’s an explanation. Personally I’d love the spring controller to rotate a chain of bones. The answer in the past post was marked with solved with the answer “use anim dynamics”, but I came across the spring controller out of frustration with anim dynamics over a lack of documentation, severe issues with making changes to values without any visual update, and problems copying and pasting the node (to make backups while testing other values\changes in the details.) I have even bounced back and forth between anim dynamics and kawaii physics for the solution in my game over the last year, but really would prefer to not use 3rd party plugins.
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