Spring Controller - Component Space & Individual Axis Limits

I made a spring controller that has limits for specific axis and directions, made to solve the issue of helmet’s clipping through the head because you can’t clamp -Z to 0. It’s here as a plugin if anyone wants it.



Default UE4


I’ve updated it so now it has an option to simulate in component space. Default spring controller is world space only.

And it has that severe issue in the lower/right gif - even with max displacement clamping it!